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March 11, 2013
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IMK-04 Strike Mauler by Grebo-Guru IMK-04 Strike Mauler by Grebo-Guru
This is a variation of the Kargan "Mauler" Mekton (from R. Talsorian Games' "Mekton II") that I came up with for fun.

It ditches the flightpack, replaces the leg verniers with jumpjets, wields a more powerful 150mm handheld cannon, and adds a shield and two missile launchers. (The launchers are mounted on the backpack, not on top of the shoulders. That way, the arms can move around freely without affecting the firing arcs of the missiles.)

The flight-capable version can be found here: [link]

Lineart can be found here: [link]

Just to be safe... The Mauler is the I.P. of R. Talsorian games. No infringement intended nor implied, etc etc etc.
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:iconrajusikil:
The glass on the crop pit looks weak, it would b a easy target 4 the enemy
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:icongrebo-guru:
Grebo-Guru Apr 29, 2013  Professional Traditional Artist
I know what you mean. But, consider this:
(1) The glass is very expensive, super-durable transparent armor. It is not mere glass. Of course, it is still weaker than normal armor, but it is quite tough.
(2) The cockpit is only inside the glass domed head when NOT in combat. Once combat is imminent, the cockpit slides down through the neck and fits into the chest. Then, armored covers and sensor units are deployed under the glass dome.
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:iconrajusikil:
Oh! Kinda like Patlabour!
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:icongrebo-guru:
Grebo-Guru May 2, 2013  Professional Traditional Artist
Kinda, except on a much larger scale.
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:iconm4jinl4b:
M4jinL4b Apr 16, 2013  Hobbyist General Artist
ukhh, meh even couldn't coloring my own mech. Btw nice design there
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:icongrebo-guru:
Grebo-Guru Apr 16, 2013  Professional Traditional Artist
Such a shame. I love your stuff. But thanks for the compliment. :)
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:iconarmamentdawg:
Nice, but you should rearrange the shield. When blocking, your forearm is naturally parallel to the ground, which means the shield should be arranged so the long side is perpendicular to the forearm, to cover as much of the body as possible. ('Gundam SEED' and 'Gundam SEED Destiny' provide perfect examples of how to EPIC FAIL in designing a robotic combat vehicle.)
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:icongrebo-guru:
Grebo-Guru Apr 9, 2013  Professional Traditional Artist
I understand what you're saying, but in the world of giant robotic combat vehicles looking cool comes first. Realism and logic are a distant second. ;)
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:iconarmamentdawg:
Fair enough, but for me, "cool" applies to designs to which I can say, "I don't mind piloting this into battle," i.e., it does NOT look like a deathtrap, a self-propelled coffin or funerary urn.
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:icongrebo-guru:
Grebo-Guru Apr 10, 2013  Professional Traditional Artist
I feel ya. As it happens, none of us are ever gonna pilot any of these into battle! :-) And really any giant robotic combat vehicle would be a deathtrap. Such a huge target, so many moving parts (breakdowns just begging to happen all the time, plus damage vulnerabilities galore), almost every surface a bullet trap, and then there's the danger of simply falling over (or being toppled/tripped). One basically has to accept that any giant robotic combat vehicle is essentially "superheroic" in its nature and capabilities.
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